ARQUEOPTERIX is a project aimed at improving the user experience in interactive video applications over fixed and mobile networks, with special applicability in the entertainment industry (virtualized games, multiplayer online games) but also in applications of any type virtualized in the that a smooth user experience is expected.

To achieve this, the combined use of the following new technologies will be implemented:

  • Real-time measurement of the quality of an e2e connection through the implementation of the Q4S protocol of the IETF.
  • Integration of the Q4S stack into virtualization software to take actions at the application level, such as reducing fps, changing resolution or reducing speed in a multi-user game if there are differences in latency between participants.
  • Implementation of an action element on the network elements of the operator (policy server) to provide a connection with a higher data quality, based on the information provided by Q4S. It is what we will call "dynamic quality on demand".
  • Implementation of a new technology (totally free and without patents) of coding called "logarithmical hopping encoding" that allows to reduce the coding time of the video while reducing the consumptions of bandwidth versus quality, based on published research by members of the consortium of this project in the IET Image Processing magazine