Título | Autores | Medio | Año |
---|---|---|---|
Comparing a LEGO® Serious Play Activity With a Traditional Lecture in Software Engineering Education | Daniel López-Fernández; Edmundo Tovar; Aldo Gordillo; Joaquín Gayoso-Cabada; Carlos Badenes-Olmedo; Andrea Cimmino | IEEE Access | 2024 |
Are Educational Escape Rooms More Effective Than Traditional Lectures for Teaching Software Engineering? A Randomized Controlled Trial | Aldo Gordillo; Daniel López-Fernández | IEEE Transactions on Education | 2024 |
Examining and Comparing the Effectiveness of Virtual Reality Serious Games and LEGO Serious Play for Learning Scrum | Aldo Gordillo; Daniel López-Fernández; Jesús Mayor | Applied Sciences | 2024 |
QuerIA: automatización y personalización de cuestionarios | Carlos Badenes-Olmedo, Paul Eyzaguirre-Barreda; Lucía Martín-Nuñez | MadrID: Congreso en Innovación Docente de las Universidades Madriñeñas | 2024 |
Are remote educational escape rooms designed during the pandemic useful in a post-pandemic face-to-face setting? | Daniel López-Fernández; Aldo Gordillo; Sonsoles López-Pernas; Edmundo Tovar | IEEE Internet Computing | 2023 |
A comparison of the usefulness of game-based learning and video-based learning for teaching software engineering in online environments | Aldo Gordillo; Daniel López-Fernández; Edmundo Tovar; Jesus Mayor | IEEE Frontiers in Education Conference (FIE) | 2023 |
Gamification in Computer Science Education: An Empirical Study of a Meme Contest | Daniel López-Fernández; Aldo Gordillo; Edmundo Tovar; Pedro P. Alarcón | IEEE Frontiers in Education Conference (FIE) | 2023 |
Using 3-D Printed Badges to Improve Student Performance and Reduce Dropout Rates in STEM Higher Education | Raúl Lara-Cabrera, Fernando Ortega, Edgar Talavera, Daniel López-Fernández | IEEE Transactions on Education | 2023 |
Comparing effectiveness of educational video games of different genres in computer science education | Daniel López-Fernández, Aldo Gordillo, Raúl Lara-Cabrera, Javier Alegre | Entertainment Computing | 2023 |
Learning and Motivational Impact of Game-Based Learning: Comparing Face-to-Face and Online Formats on Computer Science Education | Daniel López-Fernández, Aldo Gordillo, Jennifer Pérez, Edmundo Tovar | IEEE Transactions on Education | 2023 |
Are Virtual Reality Serious Video Games More Effective Than Web Video Games? | Daniel López-Fernández, Jesus Mayor, Marta García-Pérez, Aldo Gordillo | IEEE Computer Graphics and Applications | 2023 |
Comparing the Effectiveness of Video-Based Learning and Game-Based Learning Using Teacher-Authored Video Games for Online Software Engineering Education | Aldo Gordillo Méndez; Daniel López Fernández; Edmundo Tovar Caro. | IEEE Transactions on Education | 2022 |
YoungRes: A Serious Game-Based Intervention to Increase Youngsters Resilience Against Extremist Ideologies | Ángel Panizo-Lledot, Javier Torregrosa, Raquel Menéndez-Ferreira, Daniel López-Fernández, Pedro Pablo Alarcón, David Camacho | IEEE Access | 2022 |
Design of a serious games to improve resilience skills in youngsters | Raquel Menendez-Ferreira, Javier Torregrosa, Daniel López-Fernández, Jesus Mayor | Entertainment Computing | 2022 |
DevOps Research-Based Teaching Using Qualitative Research and Inter-Coder Agreement | Jorge Enrique Pérez, Ángel González-Prieto, Jessica Díaz, Daniel López-Fernández, Javier García-Martín, Agustín Yagüe | IEEE Transactions on Software Engineering | 2022 |
Comparing Traditional Teaching and Game-Based Learning Using Teacher-Authored Games on Computer Science Education | Daniel López Fernández; Aldo Gordillo Méndez; Pedro Pablo Alarcón Cavero; Edmundo Tovar Caro. | IEEE Transactions on Education | 2021 |
LEGO® Serious Play in Software Engineering Education | Daniel López Fernández; Aldo Gordillo Méndez; Fernando Ortega Requena; Agustín Yagüe Panadero; Edmundo Tovar Caro. | IEEE Access | 2021 |
Virtual Reality Application for Fostering Interest in Art | Laura Raya, José Jesús García-Rueda, Daniel López-Fernández, Jesús Mayor | IEEE Computer Graphics and Applications | 2021 |
Scrum VR: Virtual Reality Serious Video Game to Learn Scrum | Jesus Mayor, Daniel López-Fernández | Applied Sciences | 2021 |
Evaluating an Educational Escape Room Conducted Remotely for Teaching Software Engineering | Aldo Gordillo Méndez; Daniel López Fernández; Sonsoles López Pernas; Juan Quemada Vives. | IEEE Access | 2020 |
Examining the Usefulness of Quality Scores for Generating Learning Object Recommendations in Repositories of Open Educational Resources | Aldo Gordillo Méndez; Daniel López Fernández; Katrien Verbert. | Applied Sciences | 2020 |
Motivation of Computer Science Engineering Students: Analysis and Recommendations | Daniel López-Fernández, Edmundo Tovar, Pedro Pablo Alarcón, Fernando Ortega | IEEE Frontiers in Education Conference (FIE) | 2019 |
Project based learning meets service learning on software development education | Daniel López Fernández, Laura Raya, Fernando Ortega, José Jesús García | International Journal of Engineering Education | 2019 |
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