SLEAK 2.0 is a case study in which three different faculties (theology, occupational therapy, sports) join forces to train life-skills in underprivileged adolescents and their support structures as part of student learning and community outreach. Through sharing interdisciplinary knowledge, collaboration, adaptiveness, and an innovative mind-set, we envision a catalytic, all-encompassing, impact for both staff, student and adolescent.

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Northwestern Access to Health (ATH) Project

The Northwestern ATH Project is an interdisciplinary global community health initiative that brings law, public health and business faculty and graduate students together with communities and NGOs around the world.

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Sustainable Development and Green and Digital Enterprises Innovations

This initiative is focusing on research and study programs on Green and Digital concepts towards gender- WOMEN AND YOUTHS empowerment for sustainable poverty, extreme hunger, climate change and social injustices eradication. It highlights areas of gender friendly Green and Digital Enterprises Innovations for sustainable living and development.

Entrepreneurship, Innovation and Mentorship Education Certification (EIMEC) for Strengthening Educators Capacity to Support Discipline-Centred Student Entrepreneurship in Africa.

EIMEC is a lecturers’ capacity development program that leverages on a tailor-made curriculum and facilitators from academia, industry, civil-society and government to provide sustainable entrepreneurship education for students in Africa.

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Venice International University Globalization Program: Interdisciplinary education on SD and the SDGs

This case study focuses on the inclusion of interdisciplinary courses on sustainability and the Sustainable Development Goals in the Globalization Program of the Venice International University.

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Games for the SDGs: Using participatory games as an experiential learning approach for responding to SDG challenges in Namibia

This project was established to support the realisation of capacity and knowledge enhancement for Agenda 2030 by engaging all students in interactive games, offering a platform to discuss the SDGs.

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