CIRC.LE EXPERIENCE DEBATE ROLE GAME
| Date: October 1st, 2024.
| Place: Bordeaux, France.
Description
This activity is a small example of a Circular Experience, where participants can experience first-hand what it is like to be immersed in the CIRCLE project. The proposed activity is a debate role game, whose purpose is to investigate, analyze and reflect on the different points of view beyond that of the student himself, providing a holistic vision of issues in the circular economy that concern today’s society
Experience Objective
The Circular Experience is a debate role game, whose purpose is to investigate, analyze and reflect on the different points of view beyond that of the student himself, providing a holistic vision of issues in the circular economy that concern today’s society.
Results
- Enhanced Understanding of Circular Economy Issues
- Development of Critical Thinking and Analytical Skills
- Increased Empathy and Perspective-Taking
These results collectively contribute to equipping participants with the knowledge, skills, and mindset needed to navigate and address the complexities of the circular economy in their future professional and academic endeavors.