Within the scope of the EU-funded SAGE in Work project, we have increased gender equality awareness among university students with a board game called “ChangEquality in Work” and developed an ambassadorship program for sustainability.
The ChangEquality game is played with 4 groups of 2-7 people. The game consists of a board with a roadmap symbolized by the infinity sign, question/case cards, and game pieces. Each group gets a game piece to move around the board. To start, they place the game piece for themselves anywhere they want on the roadmap, draw randomly one of the cards bearing the headings Let’s Think, Let’s Tell, Let’s Guess, Let’s Change, and Let’s Transform. Then they discuss the questions or cases on the card among themselves and generate the group’s answer. Thereafter, comments are made altogether on the group’s answer, in some cases, a new perspective is developed among all players. Each group earns EqualityPoints by moving on the board as the number written on its own card. The game lasts approximately 90-120 minutes. The group that collects the most EqualityPoints wins the game.
This interactive game is designed to guide the students to change sexist discourses in the language, to reverse personality characteristics attributed to women and men, to think about the implications of existing gender inequality status in the world and in Turkey, and to become aware of the success stories of leading women.
We also created a ChangEquality Ambassadorship Program for sustainability and provided further training for the ambassadors.
Within the scope of the Soroptimists Advocate Gender Equality in Work project, we targeted to create gender equality awareness among university students live in Istanbul, Turkey. Basing on our previous experiences, we intended the active involvement of the participants rather than teller-listener settings. Thus, we utilized the gamification method and created a board game in which students negotiate the core gender equality topics among themselves and propose their own solutions to the problems, with the guidance and supervision of a facilitator. We named the game “ChangEquality in Work” to express equality in work life is possible through change.
The ChangEquality game is played with 4 groups of 2-7 people. The game consists of a board with a roadmap symbolized by the infinity sign, question/case cards, and game pieces. Each group gets a game piece to move around the board. To start, they place the game piece for themselves anywhere they want on the roadmap, draw randomly one of the cards bearing the headings Let’s Think, Let’s Tell, Let’s Guess, Let’s Change, and Let’s Transform. Then they discuss the questions or cases on the card among themselves and generate the group’s answer. Thereafter, comments are made altogether on the group’s answer, in some cases, a new perspective is developed among all players. Each group earns EqualityPoints by moving on the board as the number written on its own card. The game lasts approximately 90-120 minutes. The group that collects the most EqualityPoints wins the game.
This interactive game is designed to guide the students to change sexist discourses in the language, to reverse personality characteristics attributed to women and men, to think about the implications of existing gender inequality status in the world and in Turkey, and to become aware of the success stories of leading women.
We also created a ChangEquality Ambassadorship Program for sustainability and provided further training for the ambassadors.