Monthly Archives: November 2024

ScrumVR: Un video juego educativo en Realidad Virtual para aprender metodologías ágiles de desarrollo de software

Title Translation: ScrumVR: An educational video game in Virtual Reality to learn agile software development methodologies.

La tecnología de la Realidad Virtual es un medio prometedor para la educación, siendo este eficaz e innovador para los estudiantes. A su vez, el uso de esta tecnología resulta ser atractivo para los estudiantes, haciendo posible la adquisición de conocimientos y mejora de la motivación con su uso. Esta contribución presenta ScrumVR, un videojuego educativo dirigido a estudiantes de grado de Ingeniería del Software y en el que se enseñan conceptos clave de las metodologías ágiles de desarrollo software, en concreto de la metodología Scrum. Dicho videojuego, trata de acercar a los estudiantes a sus primeros días de trabajo dentro de un equipo de desarrollo software con dicha metodología. Para evaluar la herramienta se ha realizado un caso de estudio con alumnos de Ingeniería del Software con conocimientos sobre Scrum. Los estudiantes han indicado cuantitativa y cualitativamente que Scrum-VR está correctamente diseñado desde el punto de vista narrativo, técnico y educativo, cumpliendo así con los objetivos previstos.

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About Jesús Mayor

Jesús Mayor is since 2019 a full-time lecturer and researcher in Politécnica de Madrid University. He received MS degree in Computer Science (CEU San Pablo, 2013), MS degree in Computer Graphics (U-tad, 2014) and PhD degree in Computer Science (Rey Juan Carlos University, 2020) in Madrid. His studies are focused on computer graphics and data science

Learning and motivational impact of using a virtual reality serious video game to learn scrum

Today, there is a great variety of learning techniques and methodologies: traditional lectures, role-plays, group dynamics, project-based learning, simulations, educational games, and so on. Regarding technology-enhanced learning, the educational usage of virtual reality is innovative and the initiatives carried out suggest that this technology is an appealing medium for young people that facilitates an active and effective teaching. On the other hand, agile methodologies are widely spread across the IT industry and it is necessary to look for the best techniques to learn them in the most appropriate way. This contribution presents a virtual reality serious video game, named ScrumVR, which aims to teach the key aspects of the most widespread agile methodology for software development: Scrum. To do so, this video game tries to gets players closer to their first weeks of work within a Scrum team. The empirical results, gathered through a case study conducted with 78 software engineering students and supported by instruments, such as prepost tests and questionnaires, indicate that ScrumVR facilitates the learning of the roles, meetings, artifacts, and practices employed in Scrum, and contributes to enhance student’s motivation and the whole learning experience.

https://doi.org/10.1109/TG.2022.3213127

About Jesús Mayor

Jesús Mayor is since 2019 a full-time lecturer and researcher in Politécnica de Madrid University. He received MS degree in Computer Science (CEU San Pablo, 2013), MS degree in Computer Graphics (U-tad, 2014) and PhD degree in Computer Science (Rey Juan Carlos University, 2020) in Madrid. His studies are focused on computer graphics and data science

A comparison of the usefulness of game-based learning and video-based learning for teaching software engineering in online environments

Despite prior research has shown several benefits of game-based and video-based learning and has compared these methodologies versus traditional instruction, little work has been done to compare their usefulness, especially in online education settings. This paper examines and compares the usefulness of game-based learning using educational video games and video-based learning for teaching software engineering in online environments. The design of this research is quasi-experimental, involving a control and an experimental group. A total of 193 software engineering students participated in this research, 45 in the control group and 148 in the experimental group. Both groups took a lesson about software design, but the students in the control group learned through online video-based learning, whereas their counterparts in the experimental group learned through online game-based learning. A survey was used to collect students’ perceptions and pre- and post-tests were used to measure acquired knowledge. The results indicate that both learning methodologies were found to be beneficial for student learning and that online game-based learning outperformed online video-based learning in terms of students’ perceptions.

https://doi.org/10.1109/FIE58773.2023.10343449

About Jesús Mayor

Jesús Mayor is since 2019 a full-time lecturer and researcher in Politécnica de Madrid University. He received MS degree in Computer Science (CEU San Pablo, 2013), MS degree in Computer Graphics (U-tad, 2014) and PhD degree in Computer Science (Rey Juan Carlos University, 2020) in Madrid. His studies are focused on computer graphics and data science